CParticleCollection::Init
0x00bd2600 · 87 bytes · __thiscall
_ZN19CParticleCollection4InitEPKc
Decompiled
undefined (2 params)
/* CParticleCollection::Init(char const*) */
undefined4 __thiscall CParticleCollection::Init(CParticleCollection *this,char *param_1)
{
CParticleSystemDefinition *pCVar1;
undefined4 uVar2;
if (param_1 != (char *)0x0) {
pCVar1 = (CParticleSystemDefinition *)
CParticleSystemDictionary::FindParticleSystem(*(char **)(g_pParticleSystemMgr + 0x8c));
if (pCVar1 != (CParticleSystemDefinition *)0x0) {
uVar2 = Init(this,pCVar1);
return uVar2;
}
Warning("Attempted to create unknown particle system type \"%s\"!\n",param_1);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.