CParticleSystemMgr::IsParticleSystemDefined
0x00bd1f20 · 50 bytes · __thiscall
_ZN18CParticleSystemMgr23IsParticleSystemDefinedEPKc
Decompiled
undefined (2 params)
/* CParticleSystemMgr::IsParticleSystemDefined(char const*) */
bool __thiscall CParticleSystemMgr::IsParticleSystemDefined(CParticleSystemMgr *this,char *param_1)
{
int iVar1;
if ((param_1 != (char *)0x0) && (*param_1 != '\0')) {
iVar1 = CParticleSystemDictionary::FindParticleSystem(*(char **)(this + 0x8c));
return iVar1 != 0;
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.