CParticleSystemMgr::Init
0x00bd1020 · 496 bytes · __thiscall
_ZN18CParticleSystemMgr4InitEP20IParticleSystemQueryb
Decompiled
undefined (3 params)
/* CParticleSystemMgr::Init(IParticleSystemQuery*, bool) */
undefined4 __thiscall
CParticleSystemMgr::Init(CParticleSystemMgr *this,IParticleSystemQuery *param_1,bool param_2)
{
CParticleSystemMgr CVar1;
int *piVar2;
int iVar3;
undefined4 *puVar4;
KeyValues *this_00;
undefined4 uVar5;
uint uVar6;
IParticleOperatorDefinition *local_20 [4];
if ((g_pMaterialSystem != (int *)0x0) &&
(iVar3 = (**(code **)(*g_pMaterialSystem + 8))(g_pMaterialSystem,"VMaterialSystem080"),
iVar3 == 0)) {
Msg("CParticleSystemMgr compiled using an old IMaterialSystem\n");
return 0;
}
if ((this[0x13d] == (CParticleSystemMgr)0x0) || (param_1 == (IParticleSystemQuery *)0x0)) {
CVar1 = this[0x13c];
}
else {
this[0x13d] = (CParticleSystemMgr)0x0;
CVar1 = this[0x13c];
*(IParticleSystemQuery **)(this + 0xf0) = param_1;
}
if (CVar1 == (CParticleSystemMgr)0x0) {
puVar4 = ::operator_new(0x60);
*puVar4 = 0;
puVar4[1] = 0;
puVar4[2] = 0;
puVar4[3] = 0;
puVar4[4] = 0;
/* try { // try from 00bd10ee to 00bd10f2 has its CatchHandler @ 00bd1230 */
CUtlSymbolTable::CUtlSymbolTable((CUtlSymbolTable *)(puVar4 + 5),0,0x20,true);
puVar4[0x13] = 0;
puVar4[0x14] = 0;
puVar4[0x15] = 0;
puVar4[0x16] = 0;
puVar4[0x17] = 0;
*(undefined4 **)(this + 0x8c) = puVar4;
uVar6 = *(uint *)(this + 0x5c);
local_20[0] = (IParticleOperatorDefinition *)&s_ChildOperatorDefinition;
CUtlVector<IParticleOperatorDefinition*,CUtlMemory<IParticleOperatorDefinition*,int>>::
InsertBefore((CUtlVector<IParticleOperatorDefinition*,CUtlMemory<IParticleOperatorDefinition*,int>>
*)(this + 0x50),uVar6,local_20);
piVar2 = g_pMaterialSystem;
*(undefined4 *)(this + 0x108) = 0;
if (piVar2 != (int *)0x0) {
this_00 = KeyValues::operator_new((KeyValues *)0x2c,uVar6);
/* try { // try from 00bd117c to 00bd1180 has its CatchHandler @ 00bd121e */
KeyValues::KeyValues(this_00,"DepthWrite",(IKeyValuesSystem *)0x0,false);
KeyValues::SetInt(this_00,"$no_fullbright",1);
KeyValues::SetInt(this_00,"$model",0);
KeyValues::SetInt(this_00,"$alphatest",0);
uVar5 = (**(code **)(*g_pMaterialSystem + 0x118))
(g_pMaterialSystem,"__particlesDepthWrite",this_00);
*(undefined4 *)(this + 0x108) = uVar5;
}
SeedRandSIMD(0xbc614e);
this[0x13c] = (CParticleSystemMgr)0x1;
}
this[0x13f] = (CParticleSystemMgr)param_2;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.