CParticleSystemMgr::FindOrLoadSheet
0x00bd0050 · 481 bytes · __thiscall
_ZN18CParticleSystemMgr15FindOrLoadSheetEP25CParticleSystemDefinition
Decompiled
undefined (2 params)
/* CParticleSystemMgr::FindOrLoadSheet(CParticleSystemDefinition*) */
CSheet * __thiscall
CParticleSystemMgr::FindOrLoadSheet(CParticleSystemMgr *this,CParticleSystemDefinition *param_1)
{
ushort uVar1;
char cVar2;
int *piVar3;
void *pvVar4;
CSheet *this_00;
ushort local_62;
uint local_60;
int local_58;
ushort local_54 [34];
if (this[0x13e] != (CParticleSystemMgr)0x0) {
if (param_1[0x2c1] == (CParticleSystemDefinition)0x0) {
param_1[0x2c1] = (CParticleSystemDefinition)0x1;
*(undefined2 *)(param_1 + 700) = 0xffff;
if ((((byte)param_1[0x41e] & 1) != 0) &&
(piVar3 = *(int **)(param_1 + 0x144), piVar3 != (int *)0x0)) {
piVar3 = (int *)(**(code **)(*piVar3 + 0xbc))(piVar3,"$basetexture",&s_nBaseTextureVarCache)
;
if (piVar3 != (int *)0x0) {
cVar2 = (**(code **)(*piVar3 + 0x44))(piVar3);
if (cVar2 != '\0') {
piVar3 = (int *)(**(code **)*piVar3)(piVar3);
if (piVar3 != (int *)0x0) {
cVar2 = (**(code **)(*piVar3 + 0x3c))(piVar3);
if (cVar2 == '\0') {
uVar1 = *(ushort *)(this + 0xb6);
(**(code **)*piVar3)(piVar3);
CUtlSymbolTable::AddString((char *)local_54);
local_60 = (uint)local_54[0];
local_62 = local_54[0];
if (*(int *)(this + 0x9c) <= (int)local_60) {
CUtlVector<CSheet*,CUtlMemory<CSheet*,int>>::EnsureCount
((CUtlVector<CSheet*,CUtlMemory<CSheet*,int>> *)(this + 0x90),
local_60 + 1);
local_60 = (uint)local_54[0];
local_62 = local_54[0];
}
if (local_60 < uVar1) {
this_00 = *(CSheet **)(*(int *)(this + 0x90) + local_60 * 4);
}
else {
pvVar4 = (void *)(**(code **)(*piVar3 + 0x24))(piVar3,0x10,&local_58);
if (pvVar4 == (void *)0x0) {
this_00 = (CSheet *)0x0;
}
else {
CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_54,pvVar4,local_58,8);
/* try { // try from 00bd0210 to 00bd0214 has its CatchHandler @ 00bd0269 */
this_00 = ::operator_new(900);
/* try { // try from 00bd0221 to 00bd0225 has its CatchHandler @ 00bd024c */
CSheet::CSheet(this_00,(CUtlBuffer *)local_54);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_54);
}
*(CSheet **)(*(int *)(this + 0x90) + local_60 * 4) = this_00;
}
param_1[0x2c1] = (CParticleSystemDefinition)0x1;
*(ushort *)(param_1 + 700) = local_62;
return this_00;
}
}
}
}
}
}
else if (*(ushort *)(param_1 + 700) != 0xffff) {
return *(CSheet **)(*(int *)(this + 0x90) + (uint)*(ushort *)(param_1 + 700) * 4);
}
}
return (CSheet *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.