L L4D2node

CParticleSystemMgr::DumpParticleList

0x00bcf380 · 428 bytes · __thiscall

_ZN18CParticleSystemMgr16DumpParticleListEPKc

Decompiled

undefined (2 params)

/* CParticleSystemMgr::DumpParticleList(char const*) */

void __thiscall CParticleSystemMgr::DumpParticleList(CParticleSystemMgr *this,char *param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  int iVar8;
  undefined4 uVar9;
  int *piVar10;
  char *pcVar11;
  int iVar12;
  int local_34;
  
  if (param_1 == (char *)0x0) {
    DevMsg("All Particle Systems:\n");
  }
  else {
    DevMsg("New Particle Systems Matching \'%s\':\n",param_1);
  }
  local_34 = 0;
  piVar10 = *(int **)(this + 0x8c);
  if (*(short *)((int)piVar10 + 0x26) != 0) {
    do {
      iVar8 = *(int *)(*piVar10 + local_34 * 4);
      if (param_1 == (char *)0x0) {
LAB_00bcf40e:
        iVar12 = *(int *)(iVar8 + 0x158);
        if (iVar12 != 0) {
          do {
            uVar9 = *(undefined4 *)(iVar12 + 0x30);
            fVar1 = *(float *)(iVar12 + 0x24);
            fVar2 = *(float *)(iVar12 + 0xac);
            fVar3 = *(float *)(iVar12 + 0xa0);
            fVar4 = *(float *)(iVar12 + 0xa8);
            fVar5 = *(float *)(iVar12 + 0x9c);
            fVar6 = *(float *)(iVar12 + 0xa4);
            fVar7 = *(float *)(iVar12 + 0x98);
            pcVar11 = CUtlString::operator_cast_to_char_((CUtlString *)(iVar8 + 0x2f8));
            DevMsg("%40s: Age: %6.2f, NumActive: %3d, Bounds Center: (%.2f,%.2f,%.2f) (0x%08X)\n",
                   pcVar11,(double)fVar1,uVar9,(double)((fVar6 + fVar7) * 0.5),
                   (double)((fVar4 + fVar5) * 0.5),(double)((fVar2 + fVar3) * 0.5),iVar12);
            iVar12 = *(int *)(iVar12 + 0x378);
          } while (iVar12 != 0);
        }
      }
      else {
        pcVar11 = CUtlString::operator_cast_to_char_((CUtlString *)(iVar8 + 0x2f8));
        iVar12 = V_stristr(pcVar11,param_1);
        if (iVar12 != 0) goto LAB_00bcf40e;
      }
      local_34 = local_34 + 1;
      piVar10 = *(int **)(this + 0x8c);
    } while (local_34 < (int)(uint)*(ushort *)((int)piVar10 + 0x26));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)