L L4D2node

CParticleSystemMgr::GetParticleSystemIndex

0x00bcf230 · 58 bytes · __thiscall

_ZN18CParticleSystemMgr22GetParticleSystemIndexEPKc

Decompiled

undefined (2 params)

/* CParticleSystemMgr::GetParticleSystemIndex(char const*) */

undefined2 __thiscall
CParticleSystemMgr::GetParticleSystemIndex(CParticleSystemMgr *this,char *param_1)

{
  undefined2 uVar1;
  undefined2 local_e [5];
  
  uVar1 = 0xffff;
  if (param_1 != (char *)0x0) {
    CUtlSymbolTable::Find((char *)local_e);
    uVar1 = local_e[0];
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)