CParticleSystemMgr::GetParticleSystemIndex
0x00bcf230 · 58 bytes · __thiscall
_ZN18CParticleSystemMgr22GetParticleSystemIndexEPKc
Decompiled
undefined (2 params)
/* CParticleSystemMgr::GetParticleSystemIndex(char const*) */
undefined2 __thiscall
CParticleSystemMgr::GetParticleSystemIndex(CParticleSystemMgr *this,char *param_1)
{
undefined2 uVar1;
undefined2 local_e [5];
uVar1 = 0xffff;
if (param_1 != (char *)0x0) {
CUtlSymbolTable::Find((char *)local_e);
uVar1 = local_e[0];
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.