L L4D2node

CParticleSystemMgr::SetFallbackParameters

0x00bcee30 · 60 bytes · __thiscall

_ZN18CParticleSystemMgr21SetFallbackParametersEffff

Decompiled

undefined (5 params)

/* CParticleSystemMgr::SetFallbackParameters(float, float, float, float) */

void __thiscall
CParticleSystemMgr::SetFallbackParameters
          (CParticleSystemMgr *this,float param_1,float param_2,float param_3,float param_4)

{
  *(float *)(this + 0x144) = param_1;
  *(float *)(this + 0x148) = param_2;
  *(float *)(this + 0x14c) = param_3;
  *(float *)(this + 0x150) = param_4;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)