CParticleSystemMgr::SetFallbackParameters
0x00bcee30 · 60 bytes · __thiscall
_ZN18CParticleSystemMgr21SetFallbackParametersEffff
Decompiled
undefined (5 params)
/* CParticleSystemMgr::SetFallbackParameters(float, float, float, float) */
void __thiscall
CParticleSystemMgr::SetFallbackParameters
(CParticleSystemMgr *this,float param_1,float param_2,float param_3,float param_4)
{
*(float *)(this + 0x144) = param_1;
*(float *)(this + 0x148) = param_2;
*(float *)(this + 0x14c) = param_3;
*(float *)(this + 0x150) = param_4;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.