CParticleSystemMgr::GetAvailableParticleOperatorList
0x00bcecb0 · 17 bytes · __thiscall
_ZN18CParticleSystemMgr32GetAvailableParticleOperatorListE22ParticleFunctionType_t
Decompiled
undefined (2 params)
/* CParticleSystemMgr::GetAvailableParticleOperatorList(ParticleFunctionType_t) */
CParticleSystemMgr * __thiscall
CParticleSystemMgr::GetAvailableParticleOperatorList(CParticleSystemMgr *this,int param_2)
{
return this + param_2 * 0x14;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.