CParticleSystemMgr::DetachKillList
0x00bcdee0 · 79 bytes · __thiscall
_ZN18CParticleSystemMgr14DetachKillListEP19CParticleCollection
Decompiled
undefined (2 params)
/* CParticleSystemMgr::DetachKillList(CParticleCollection*) */
void __thiscall
CParticleSystemMgr::DetachKillList(CParticleSystemMgr *this,CParticleCollection *param_1)
{
int iVar1;
int iVar2;
iVar1 = *(int *)(param_1 + 0x374);
if (iVar1 != 0) {
if (iVar1 == g_pKillBuffers) {
iVar2 = 0;
LAB_00bcdf18:
*(undefined4 *)(param_1 + 0x374) = 0;
(&g_nKillBufferInUse)[iVar2] = 0;
return;
}
iVar2 = 1;
do {
if (iVar1 == (&g_pKillBuffers)[iVar2]) goto LAB_00bcdf18;
iVar2 = iVar2 + 1;
} while (iVar2 != 0x10);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.