CParticleCollection::GetControlPointTransformAtTime
0x00bccd60 · 289 bytes · __thiscall
_ZN19CParticleCollection30GetControlPointTransformAtTimeEifP27CParticleSIMDTransformation
Decompiled
undefined (4 params)
/* CParticleCollection::GetControlPointTransformAtTime(int, float, CParticleSIMDTransformation*) */
void __thiscall
CParticleCollection::GetControlPointTransformAtTime
(CParticleCollection *this,int param_1,float param_2,CParticleSIMDTransformation *param_3)
{
undefined4 uVar1;
int iVar2;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
GetControlPointAtTime(this,param_1,param_2,(Vector *)&local_28);
*(undefined4 *)param_3 = local_28;
*(undefined4 *)(param_3 + 4) = local_28;
*(undefined4 *)(param_3 + 8) = local_28;
*(undefined4 *)(param_3 + 0xc) = local_28;
*(undefined4 *)(param_3 + 0x10) = local_24;
*(undefined4 *)(param_3 + 0x14) = local_24;
*(undefined4 *)(param_3 + 0x18) = local_24;
*(undefined4 *)(param_3 + 0x1c) = local_24;
*(undefined4 *)(param_3 + 0x20) = local_20;
*(undefined4 *)(param_3 + 0x24) = local_20;
*(undefined4 *)(param_3 + 0x28) = local_20;
*(undefined4 *)(param_3 + 0x2c) = local_20;
iVar2 = *(int *)(this + 100) + -1;
if (param_1 < *(int *)(this + 100) + -1) {
iVar2 = param_1;
}
iVar2 = iVar2 * 0x5c + *(int *)(this + 0x68);
uVar1 = *(undefined4 *)(iVar2 + 0x18);
*(undefined4 *)(param_3 + 0x30) = uVar1;
*(undefined4 *)(param_3 + 0x34) = uVar1;
*(undefined4 *)(param_3 + 0x38) = uVar1;
*(undefined4 *)(param_3 + 0x3c) = uVar1;
uVar1 = *(undefined4 *)(iVar2 + 0x1c);
*(undefined4 *)(param_3 + 0x40) = uVar1;
*(undefined4 *)(param_3 + 0x44) = uVar1;
*(undefined4 *)(param_3 + 0x48) = uVar1;
*(undefined4 *)(param_3 + 0x4c) = uVar1;
uVar1 = *(undefined4 *)(iVar2 + 0x20);
*(undefined4 *)(param_3 + 0x50) = uVar1;
*(undefined4 *)(param_3 + 0x54) = uVar1;
*(undefined4 *)(param_3 + 0x58) = uVar1;
*(undefined4 *)(param_3 + 0x5c) = uVar1;
iVar2 = *(int *)(this + 100) + -1;
if (param_1 < *(int *)(this + 100) + -1) {
iVar2 = param_1;
}
iVar2 = iVar2 * 0x5c + *(int *)(this + 0x68);
uVar1 = *(undefined4 *)(iVar2 + 0x24);
*(undefined4 *)(param_3 + 0x60) = uVar1;
*(undefined4 *)(param_3 + 100) = uVar1;
*(undefined4 *)(param_3 + 0x68) = uVar1;
*(undefined4 *)(param_3 + 0x6c) = uVar1;
uVar1 = *(undefined4 *)(iVar2 + 0x28);
*(undefined4 *)(param_3 + 0x70) = uVar1;
*(undefined4 *)(param_3 + 0x74) = uVar1;
*(undefined4 *)(param_3 + 0x78) = uVar1;
*(undefined4 *)(param_3 + 0x7c) = uVar1;
uVar1 = *(undefined4 *)(iVar2 + 0x2c);
*(undefined4 *)(param_3 + 0x80) = uVar1;
*(undefined4 *)(param_3 + 0x84) = uVar1;
*(undefined4 *)(param_3 + 0x88) = uVar1;
*(undefined4 *)(param_3 + 0x8c) = uVar1;
if (*(int *)(this + 100) + -1 <= param_1) {
param_1 = *(int *)(this + 100) + -1;
}
iVar2 = param_1 * 0x5c + *(int *)(this + 0x68);
uVar1 = *(undefined4 *)(iVar2 + 0x30);
*(undefined4 *)(param_3 + 0x90) = uVar1;
*(undefined4 *)(param_3 + 0x94) = uVar1;
*(undefined4 *)(param_3 + 0x98) = uVar1;
*(undefined4 *)(param_3 + 0x9c) = uVar1;
uVar1 = *(undefined4 *)(iVar2 + 0x34);
*(undefined4 *)(param_3 + 0xa0) = uVar1;
*(undefined4 *)(param_3 + 0xa4) = uVar1;
*(undefined4 *)(param_3 + 0xa8) = uVar1;
*(undefined4 *)(param_3 + 0xac) = uVar1;
uVar1 = *(undefined4 *)(iVar2 + 0x38);
*(undefined4 *)(param_3 + 0xb0) = uVar1;
*(undefined4 *)(param_3 + 0xb4) = uVar1;
*(undefined4 *)(param_3 + 0xb8) = uVar1;
*(undefined4 *)(param_3 + 0xbc) = uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.