CParticleCollection::GetControlPointOrientationAtTime
0x00bccb80 · 174 bytes · __thiscall
_ZN19CParticleCollection32GetControlPointOrientationAtTimeEifP6VectorS1_S1_
Decompiled
undefined (6 params)
/* CParticleCollection::GetControlPointOrientationAtTime(int, float, Vector*, Vector*, Vector*) */
void __thiscall
CParticleCollection::GetControlPointOrientationAtTime
(CParticleCollection *this,int param_1,float param_2,Vector *param_3,Vector *param_4,
Vector *param_5)
{
int iVar1;
iVar1 = *(int *)(this + 100) + -1;
if (param_1 < *(int *)(this + 100) + -1) {
iVar1 = param_1;
}
iVar1 = iVar1 * 0x5c + *(int *)(this + 0x68);
*(undefined4 *)param_3 = *(undefined4 *)(iVar1 + 0x18);
*(undefined4 *)(param_3 + 4) = *(undefined4 *)(iVar1 + 0x1c);
*(undefined4 *)(param_3 + 8) = *(undefined4 *)(iVar1 + 0x20);
iVar1 = *(int *)(this + 100) + -1;
if (param_1 < *(int *)(this + 100) + -1) {
iVar1 = param_1;
}
iVar1 = iVar1 * 0x5c + *(int *)(this + 0x68);
*(undefined4 *)param_4 = *(undefined4 *)(iVar1 + 0x30);
*(undefined4 *)(param_4 + 4) = *(undefined4 *)(iVar1 + 0x34);
*(undefined4 *)(param_4 + 8) = *(undefined4 *)(iVar1 + 0x38);
if (*(int *)(this + 100) + -1 <= param_1) {
param_1 = *(int *)(this + 100) + -1;
}
iVar1 = param_1 * 0x5c + *(int *)(this + 0x68);
*(undefined4 *)param_5 = *(undefined4 *)(iVar1 + 0x24);
*(undefined4 *)(param_5 + 4) = *(undefined4 *)(iVar1 + 0x28);
*(undefined4 *)(param_5 + 8) = *(undefined4 *)(iVar1 + 0x2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.