L L4D2node

CParticleCollection::GetControlPointOrientationAtTime

0x00bccb80 · 174 bytes · __thiscall

_ZN19CParticleCollection32GetControlPointOrientationAtTimeEifP6VectorS1_S1_

Decompiled

undefined (6 params)

/* CParticleCollection::GetControlPointOrientationAtTime(int, float, Vector*, Vector*, Vector*) */

void __thiscall
CParticleCollection::GetControlPointOrientationAtTime
          (CParticleCollection *this,int param_1,float param_2,Vector *param_3,Vector *param_4,
          Vector *param_5)

{
  int iVar1;
  
  iVar1 = *(int *)(this + 100) + -1;
  if (param_1 < *(int *)(this + 100) + -1) {
    iVar1 = param_1;
  }
  iVar1 = iVar1 * 0x5c + *(int *)(this + 0x68);
  *(undefined4 *)param_3 = *(undefined4 *)(iVar1 + 0x18);
  *(undefined4 *)(param_3 + 4) = *(undefined4 *)(iVar1 + 0x1c);
  *(undefined4 *)(param_3 + 8) = *(undefined4 *)(iVar1 + 0x20);
  iVar1 = *(int *)(this + 100) + -1;
  if (param_1 < *(int *)(this + 100) + -1) {
    iVar1 = param_1;
  }
  iVar1 = iVar1 * 0x5c + *(int *)(this + 0x68);
  *(undefined4 *)param_4 = *(undefined4 *)(iVar1 + 0x30);
  *(undefined4 *)(param_4 + 4) = *(undefined4 *)(iVar1 + 0x34);
  *(undefined4 *)(param_4 + 8) = *(undefined4 *)(iVar1 + 0x38);
  if (*(int *)(this + 100) + -1 <= param_1) {
    param_1 = *(int *)(this + 100) + -1;
  }
  iVar1 = param_1 * 0x5c + *(int *)(this + 0x68);
  *(undefined4 *)param_5 = *(undefined4 *)(iVar1 + 0x24);
  *(undefined4 *)(param_5 + 4) = *(undefined4 *)(iVar1 + 0x28);
  *(undefined4 *)(param_5 + 8) = *(undefined4 *)(iVar1 + 0x2c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)