CParticleSystemDefinition::GetOperatorList
0x00bca670 · 82 bytes · __thiscall
_ZN25CParticleSystemDefinition15GetOperatorListE22ParticleFunctionType_t
Decompiled
undefined (2 params)
/* CParticleSystemDefinition::GetOperatorList(ParticleFunctionType_t) */
CParticleSystemDefinition * __thiscall
CParticleSystemDefinition::GetOperatorList(CParticleSystemDefinition *this,undefined4 param_2)
{
switch(param_2) {
case 0:
return this + 0x31c;
case 1:
return this + 0x308;
case 2:
return this + 0x330;
case 3:
return this + 0x344;
default:
return (CParticleSystemDefinition *)0x0;
case 5:
return this + 0x358;
case 6:
return this + 0x36c;
}
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.