CParticleSystemDefinition::CacheSheetSymbol
0x00bca390 · 28 bytes · __thiscall
_ZN25CParticleSystemDefinition16CacheSheetSymbolE10CUtlSymbol
Decompiled
undefined (2 params)
/* CParticleSystemDefinition::CacheSheetSymbol(CUtlSymbol) */
void __thiscall
CParticleSystemDefinition::CacheSheetSymbol(CParticleSystemDefinition *this,undefined2 *param_2)
{
undefined2 uVar1;
uVar1 = *param_2;
this[0x2c1] = (CParticleSystemDefinition)0x1;
*(undefined2 *)(this + 700) = uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.