L L4D2node

CParticleSystemDefinition::GetMaterial

0x00bca340 · 27 bytes · __thiscall

_ZNK25CParticleSystemDefinition11GetMaterialEv

Decompiled

undefined (1 param)

/* CParticleSystemDefinition::GetMaterial() const */

undefined4 __thiscall CParticleSystemDefinition::GetMaterial(CParticleSystemDefinition *this)

{
  if (((byte)this[0x41e] & 1) != 0) {
    return *(undefined4 *)(this + 0x144);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)