L L4D2node

CParticleSystemDictionary::NameCount

0x00bc9ff0 · 12 bytes · __thiscall

_ZNK25CParticleSystemDictionary9NameCountEv

Decompiled

undefined (1 param)

/* CParticleSystemDictionary::NameCount() const */

undefined2 __thiscall CParticleSystemDictionary::NameCount(CParticleSystemDictionary *this)

{
  return *(undefined2 *)(this + 0x26);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)