L L4D2node

Vector3DMultiplyPositionProjective

0x00bc7fe0 · 256 bytes · __cdecl

_Z34Vector3DMultiplyPositionProjectiveRK7VMatrixRK6VectorRS2_

Decompiled

undefined (3 params)

/* Vector3DMultiplyPositionProjective(VMatrix const&, Vector const&, Vector&) */

void Vector3DMultiplyPositionProjective(VMatrix *param_1,Vector *param_2,Vector *param_3)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  
  if (param_2 == param_3) {
    fVar9 = 0.0;
    fVar10 = 0.0;
    fVar6 = 0.0;
  }
  else {
    fVar6 = *(float *)param_2;
    fVar10 = *(float *)(param_2 + 4);
    fVar9 = *(float *)(param_2 + 8);
  }
  fVar5 = *(float *)(param_1 + 0x30) * fVar6 + *(float *)(param_1 + 0x34) * fVar10 +
          *(float *)(param_1 + 0x3c) + *(float *)(param_1 + 0x38) * fVar9;
  if (fVar5 != 0.0) {
    fVar5 = 1.0 / fVar5;
  }
  fVar8 = *(float *)param_1 * fVar6 + *(float *)(param_1 + 4) * fVar10 + *(float *)(param_1 + 0xc) +
          *(float *)(param_1 + 8) * fVar9;
  *(float *)param_3 = fVar8;
  fVar7 = *(float *)(param_1 + 0x10) * fVar6 + *(float *)(param_1 + 0x14) * fVar10 +
          *(float *)(param_1 + 0x1c) + *(float *)(param_1 + 0x18) * fVar9;
  *(float *)(param_3 + 4) = fVar7;
  fVar1 = *(float *)(param_1 + 0x20);
  fVar2 = *(float *)(param_1 + 0x24);
  fVar3 = *(float *)(param_1 + 0x28);
  fVar4 = *(float *)(param_1 + 0x2c);
  *(float *)param_3 = fVar8 * fVar5;
  *(float *)(param_3 + 4) = fVar7 * fVar5;
  *(float *)(param_3 + 8) = (fVar6 * fVar1 + fVar10 * fVar2 + fVar4 + fVar9 * fVar3) * fVar5;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)