PlaneIntersection
0x00bc6840 · 314 bytes · __cdecl
_Z17PlaneIntersectionRK6VPlaneS1_S1_R6Vector
Decompiled
undefined (4 params)
/* PlaneIntersection(VPlane const&, VPlane const&, VPlane const&, Vector&) */
void PlaneIntersection(VPlane *param_1,VPlane *param_2,VPlane *param_3,Vector *param_4)
{
char cVar1;
undefined4 local_88;
undefined4 local_84;
undefined4 local_80;
uint local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
uint local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
uint local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
VMatrix local_48 [12];
undefined4 local_3c;
undefined4 local_2c;
undefined4 local_1c;
local_70 = *(undefined4 *)(param_2 + 8);
local_68 = *(undefined4 *)param_3;
local_60 = *(undefined4 *)(param_3 + 8);
local_64 = *(undefined4 *)(param_3 + 4);
local_88 = *(undefined4 *)param_1;
local_84 = *(undefined4 *)(param_1 + 4);
local_5c = *(uint *)(param_3 + 0xc) ^ 0x80000000;
local_74 = *(undefined4 *)(param_2 + 4);
local_6c = *(uint *)(param_2 + 0xc) ^ 0x80000000;
local_78 = *(undefined4 *)param_2;
local_7c = *(uint *)(param_1 + 0xc) ^ 0x80000000;
local_80 = *(undefined4 *)(param_1 + 8);
local_58 = 0;
local_54 = 0;
local_50 = 0;
local_4c = 0x3f800000;
cVar1 = MatrixInverseGeneral((VMatrix *)&local_88,local_48);
if (cVar1 != '\0') {
*(undefined4 *)param_4 = local_3c;
*(undefined4 *)(param_4 + 4) = local_2c;
*(undefined4 *)(param_4 + 8) = local_1c;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.