L L4D2node

VMatrix::operator==

0x00bc5ed0 · 39 bytes · __thiscall

_ZNK7VMatrixeqERKS_

Decompiled

undefined (2 params)

/* VMatrix::TEMPNAMEPLACEHOLDERVALUE(VMatrix const&) const */

bool __thiscall VMatrix::operator==(VMatrix *this,VMatrix *param_1)

{
  int iVar1;
  
  iVar1 = memcmp(param_1,this,0x40);
  return iVar1 == 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)