L L4D2node

FastCos

0x00bc54d0 · 316 bytes · __cdecl

_Z7FastCosf

Decompiled

undefined (1 param)

/* FastCos(float) */

longdouble FastCos(float param_1)

{
  uint uVar1;
  uint uVar2;
  float fVar3;
  float fVar4;
  
  uVar1 = (int)(ABS(param_1) * (float)0x3fa2f983) + 1U & 0xfffffffe;
  fVar3 = (float)(int)uVar1;
  uVar1 = uVar1 - 2;
  uVar2 = -(uint)((uVar1 & 2) == 0);
  fVar3 = fVar3 * (float)0xbf490000 + ABS(param_1) + fVar3 * (float)0xb97da000 +
          fVar3 * (float)0xb3222169;
  fVar4 = fVar3 * fVar3;
  return (longdouble)
         (float)((uint)((float)(~uVar2 & (uint)((((fVar4 * (float)0x37ccf5ce + (float)0xbab6061a) *
                                                  fVar4 + (float)0x3d2aaaa5) * fVar4 -
                                                (float)0x3f000000) * fVar4 + (float)0x3f800000)) +
                       (float)((uint)(((fVar4 * (float)0xb94ca1f9 + (float)0x3c08839e) * fVar4 +
                                      (float)0xbe2aaaa3) * fVar4 * fVar3 + fVar3) & uVar2)) ^
                (~uVar1 & 4) << 0x1d);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)