Frustum_t::CullBoxCenterExtents
0x00bc4970 · 170 bytes · __thiscall
_ZNK9Frustum_t20CullBoxCenterExtentsERK6VectorS2_
Decompiled
undefined (3 params)
/* Frustum_t::CullBoxCenterExtents(Vector const&, Vector const&) const */
undefined4 __thiscall
Frustum_t::CullBoxCenterExtents(Frustum_t *this,Vector *param_1,Vector *param_2)
{
undefined1 auVar1 [16];
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
undefined4 in_ECX;
int iVar8;
int iVar9;
iVar9 = 0;
fVar2 = *(float *)param_1;
fVar3 = *(float *)(param_1 + 4);
fVar4 = *(float *)(param_1 + 8);
fVar5 = *(float *)param_2;
fVar6 = *(float *)(param_2 + 4);
fVar7 = *(float *)(param_2 + 8);
do {
auVar1._4_4_ = -(uint)(*(float *)(this + 4) * fVar2 + *(float *)(this + 0x74) * fVar5 +
*(float *)(this + 0x14) * fVar3 + fVar6 * *(float *)(this + 0x84) +
*(float *)(this + 0x24) * fVar4 + fVar7 * *(float *)(this + 0x94) <
*(float *)(this + 0x34));
auVar1._0_4_ = -(uint)(*(float *)this * fVar2 + *(float *)(this + 0x70) * fVar5 +
*(float *)(this + 0x10) * fVar3 + fVar6 * *(float *)(this + 0x80) +
*(float *)(this + 0x20) * fVar4 + fVar7 * *(float *)(this + 0x90) <
*(float *)(this + 0x30));
auVar1._8_4_ = -(uint)(*(float *)(this + 8) * fVar2 + *(float *)(this + 0x78) * fVar5 +
*(float *)(this + 0x18) * fVar3 + fVar6 * *(float *)(this + 0x88) +
*(float *)(this + 0x28) * fVar4 + fVar7 * *(float *)(this + 0x98) <
*(float *)(this + 0x38));
auVar1._12_4_ =
-(uint)(*(float *)(this + 0xc) * fVar2 + *(float *)(this + 0x7c) * fVar5 +
*(float *)(this + 0x1c) * fVar3 + fVar6 * *(float *)(this + 0x8c) +
*(float *)(this + 0x2c) * fVar4 + fVar7 * *(float *)(this + 0x9c) <
*(float *)(this + 0x3c));
iVar8 = movmskps(in_ECX,auVar1);
if (iVar8 != 0) {
return 1;
}
iVar9 = iVar9 + 1;
this = this + 0xa0;
in_ECX = 0;
} while (iVar9 != 2);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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Just a Signatures{} block, ready to drop into a gamedata
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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