fourplanes_t::Get2Planes
0x00bc4600 · 42 bytes · __thiscall
_ZN12fourplanes_t10Get2PlanesEP6VPlane
Decompiled
undefined (2 params)
/* fourplanes_t::Get2Planes(VPlane*) */
void __thiscall fourplanes_t::Get2Planes(fourplanes_t *this,VPlane *param_1)
{
undefined4 uVar1;
undefined4 uVar2;
undefined4 uVar3;
undefined4 uVar4;
undefined4 uVar5;
undefined4 uVar6;
undefined4 uVar7;
uVar1 = *(undefined4 *)(this + 4);
uVar2 = *(undefined4 *)(this + 0x20);
uVar3 = *(undefined4 *)(this + 0x24);
uVar4 = *(undefined4 *)(this + 0x10);
uVar5 = *(undefined4 *)(this + 0x14);
uVar6 = *(undefined4 *)(this + 0x30);
uVar7 = *(undefined4 *)(this + 0x34);
*(undefined4 *)param_1 = *(undefined4 *)this;
*(undefined4 *)(param_1 + 4) = uVar4;
*(undefined4 *)(param_1 + 8) = uVar2;
*(undefined4 *)(param_1 + 0xc) = uVar6;
*(undefined4 *)(param_1 + 0x10) = uVar1;
*(undefined4 *)(param_1 + 0x14) = uVar5;
*(undefined4 *)(param_1 + 0x18) = uVar3;
*(undefined4 *)(param_1 + 0x1c) = uVar7;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.