L L4D2node

fourplanes_t::Get2Planes

0x00bc4600 · 42 bytes · __thiscall

_ZN12fourplanes_t10Get2PlanesEP6VPlane

Decompiled

undefined (2 params)

/* fourplanes_t::Get2Planes(VPlane*) */

void __thiscall fourplanes_t::Get2Planes(fourplanes_t *this,VPlane *param_1)

{
  undefined4 uVar1;
  undefined4 uVar2;
  undefined4 uVar3;
  undefined4 uVar4;
  undefined4 uVar5;
  undefined4 uVar6;
  undefined4 uVar7;
  
  uVar1 = *(undefined4 *)(this + 4);
  uVar2 = *(undefined4 *)(this + 0x20);
  uVar3 = *(undefined4 *)(this + 0x24);
  uVar4 = *(undefined4 *)(this + 0x10);
  uVar5 = *(undefined4 *)(this + 0x14);
  uVar6 = *(undefined4 *)(this + 0x30);
  uVar7 = *(undefined4 *)(this + 0x34);
  *(undefined4 *)param_1 = *(undefined4 *)this;
  *(undefined4 *)(param_1 + 4) = uVar4;
  *(undefined4 *)(param_1 + 8) = uVar2;
  *(undefined4 *)(param_1 + 0xc) = uVar6;
  *(undefined4 *)(param_1 + 0x10) = uVar1;
  *(undefined4 *)(param_1 + 0x14) = uVar5;
  *(undefined4 *)(param_1 + 0x18) = uVar3;
  *(undefined4 *)(param_1 + 0x1c) = uVar7;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)