L L4D2node

fourplanes_t::Set2Planes

0x00bc4510 · 152 bytes · __thiscall

_ZN12fourplanes_t10Set2PlanesEPK6VPlane

Decompiled

undefined (2 params)

/* fourplanes_t::Set2Planes(VPlane const*) */

void __thiscall fourplanes_t::Set2Planes(fourplanes_t *this,VPlane *param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  undefined4 uVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  undefined4 uVar8;
  
  fVar1 = *(float *)param_1;
  fVar2 = *(float *)(param_1 + 4);
  fVar3 = *(float *)(param_1 + 8);
  uVar4 = *(undefined4 *)(param_1 + 0xc);
  *(float *)this = fVar1;
  *(float *)(this + 4) = fVar2;
  *(float *)(this + 8) = fVar3;
  *(undefined4 *)(this + 0xc) = uVar4;
  fVar5 = *(float *)(param_1 + 0x10);
  fVar6 = *(float *)(param_1 + 0x14);
  fVar7 = *(float *)(param_1 + 0x18);
  uVar8 = *(undefined4 *)(param_1 + 0x1c);
  *(float *)this = fVar1;
  *(float *)(this + 4) = fVar5;
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(float *)(this + 0x10) = fVar2;
  *(float *)(this + 0x14) = fVar6;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(float *)(this + 0x20) = fVar3;
  *(float *)(this + 0x24) = fVar7;
  *(undefined4 *)(this + 0x28) = 0;
  *(undefined4 *)(this + 0x2c) = 0;
  *(uint *)(this + 0x40) = -(uint)(fVar1 < (float)0);
  *(uint *)(this + 0x44) = -(uint)(fVar5 < (float)0);
  *(undefined4 *)(this + 0x48) = 0;
  *(undefined4 *)(this + 0x4c) = 0;
  *(undefined4 *)(this + 0x30) = uVar4;
  *(undefined4 *)(this + 0x34) = uVar8;
  *(undefined4 *)(this + 0x38) = 0;
  *(undefined4 *)(this + 0x3c) = 0;
  *(uint *)(this + 0x60) = -(uint)(fVar3 < (float)0);
  *(uint *)(this + 100) = -(uint)(fVar7 < (float)0);
  *(undefined4 *)(this + 0x68) = 0;
  *(undefined4 *)(this + 0x6c) = 0;
  *(uint *)(this + 0x50) = -(uint)(fVar2 < (float)0);
  *(uint *)(this + 0x54) = -(uint)(fVar6 < (float)0);
  *(undefined4 *)(this + 0x58) = 0;
  *(undefined4 *)(this + 0x5c) = 0;
  *(float *)(this + 0x70) = ABS(fVar1);
  *(float *)(this + 0x74) = ABS(fVar5);
  *(undefined4 *)(this + 0x78) = 0;
  *(undefined4 *)(this + 0x7c) = 0;
  *(float *)(this + 0x80) = ABS(fVar2);
  *(float *)(this + 0x84) = ABS(fVar6);
  *(undefined4 *)(this + 0x88) = 0;
  *(undefined4 *)(this + 0x8c) = 0;
  *(float *)(this + 0x90) = ABS(fVar3);
  *(float *)(this + 0x94) = ABS(fVar7);
  *(undefined4 *)(this + 0x98) = 0;
  *(undefined4 *)(this + 0x9c) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)