L L4D2node

CalcFovY

0x00bc3ed0 · 131 bytes · __cdecl

_Z8CalcFovYff

Decompiled

undefined (2 params)

/* CalcFovY(float, float) */

longdouble CalcFovY(float param_1,float param_2)

{
  double dVar1;
  
  if ((179.0 < param_1) || (param_1 < 1.0)) {
    dVar1 = 1.000000043711391;
  }
  else {
    dVar1 = tan((double)(param_1 * 0.008726646));
  }
  dVar1 = atan(dVar1 / (double)param_2);
  return (longdouble)((float)dVar1 * 114.59155);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)