L L4D2node

ComputeTrianglePlane

0x00bc34e0 · 202 bytes · __cdecl

_Z20ComputeTrianglePlaneRK6VectorS1_S1_RS_Rf

Decompiled

undefined (5 params)

/* ComputeTrianglePlane(Vector const&, Vector const&, Vector const&, Vector&, float&) */

void ComputeTrianglePlane
               (Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float *param_5)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  
  fVar2 = *(float *)param_3 - *(float *)param_1;
  fVar3 = *(float *)param_2 - *(float *)param_1;
  fVar1 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
  fVar4 = *(float *)(param_3 + 4) - *(float *)(param_1 + 4);
  fVar5 = *(float *)(param_3 + 8) - *(float *)(param_1 + 8);
  fVar6 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
  *(float *)(param_4 + 4) = fVar6 * fVar2 - fVar5 * fVar3;
  *(float *)param_4 = fVar5 * fVar1 - fVar4 * fVar6;
  *(float *)(param_4 + 8) = fVar3 * fVar4 - fVar1 * fVar2;
  VectorNormalize(param_4);
  *param_5 = *(float *)(param_1 + 4) * *(float *)(param_4 + 4) +
             *(float *)param_1 * *(float *)param_4 +
             *(float *)(param_1 + 8) * *(float *)(param_4 + 8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)