RotationDeltaAxisAngle
0x00bc3190 · 127 bytes · __cdecl
_Z22RotationDeltaAxisAngleRK6QAngleS1_R6VectorRf
Decompiled
undefined (4 params)
/* RotationDeltaAxisAngle(QAngle const&, QAngle const&, Vector&, float&) */
void RotationDeltaAxisAngle(QAngle *param_1,QAngle *param_2,Vector *param_3,float *param_4)
{
Quaternion local_5c [16];
Quaternion local_4c [16];
Quaternion local_3c [16];
Quaternion local_2c [28];
AngleQuaternion(param_1,local_5c);
AngleQuaternion(param_2,local_4c);
QuaternionScale(local_5c,-1.0,local_3c);
QuaternionMult(local_4c,local_3c,local_2c);
QuaternionNormalize(local_2c);
QuaternionAxisAngle(local_2c,param_3,param_4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.