L L4D2node

IRotateAABB

0x00bc2070 · 456 bytes · __cdecl

_Z11IRotateAABBRK11matrix3x4_tRK6VectorS4_RS2_S5_

Decompiled

undefined (5 params)

/* IRotateAABB(matrix3x4_t const&, Vector const&, Vector const&, Vector&, Vector&) */

void IRotateAABB(matrix3x4_t *param_1,Vector *param_2,Vector *param_3,Vector *param_4,
                Vector *param_5)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float local_28;
  float local_24;
  float local_20;
  float local_1c;
  float local_18;
  float local_14;
  
  local_24 = (*(float *)(param_2 + 4) + *(float *)(param_3 + 4)) * 0.5;
  local_20 = (*(float *)(param_2 + 8) + *(float *)(param_3 + 8)) * 0.5;
  local_28 = (*(float *)param_2 + *(float *)param_3) * 0.5;
  fVar1 = *(float *)(param_3 + 4) - local_24;
  fVar4 = *(float *)(param_3 + 8) - local_20;
  fVar5 = *(float *)param_3 - local_28;
  VectorIRotate(&local_28,param_1,&local_1c);
  fVar3 = ABS(*(float *)(param_1 + 0x10) * fVar1) + ABS(*(float *)param_1 * fVar5) +
          ABS(*(float *)(param_1 + 0x20) * fVar4);
  fVar2 = ABS(*(float *)(param_1 + 0x14) * fVar1) + ABS(*(float *)(param_1 + 4) * fVar5) +
          ABS(*(float *)(param_1 + 0x24) * fVar4);
  fVar1 = ABS(fVar1 * *(float *)(param_1 + 0x18)) + ABS(fVar5 * *(float *)(param_1 + 8)) +
          ABS(fVar4 * *(float *)(param_1 + 0x28));
  *(float *)param_4 = local_1c - fVar3;
  *(float *)(param_4 + 4) = local_18 - fVar2;
  *(float *)(param_4 + 8) = local_14 - fVar1;
  *(float *)param_5 = fVar3 + local_1c;
  *(float *)(param_5 + 4) = fVar2 + local_18;
  *(float *)(param_5 + 8) = fVar1 + local_14;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)