L L4D2node

Hermite_Spline

0x00bc09f0 · 133 bytes · __cdecl

_Z14Hermite_Splinefffff

Decompiled

undefined (5 params)

/* Hermite_Spline(float, float, float, float, float) */

longdouble Hermite_Spline(float param_1,float param_2,float param_3,float param_4,float param_5)

{
  float fVar1;
  float fVar2;
  float fVar3;
  
  fVar2 = param_5 * param_5;
  fVar3 = fVar2 * param_5;
  fVar1 = ((fVar3 + fVar3) - fVar2 * 3.0) + 1.0;
  return (longdouble)
         (((param_5 + fVar3) - (fVar2 + fVar2)) * param_3 + (fVar3 - fVar2) * param_4 +
          param_1 * fVar1 + param_2 * (1.0 - fVar1));
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)