Hermite_Spline
0x00bc09f0 · 133 bytes · __cdecl
_Z14Hermite_Splinefffff
Decompiled
undefined (5 params)
/* Hermite_Spline(float, float, float, float, float) */
longdouble Hermite_Spline(float param_1,float param_2,float param_3,float param_4,float param_5)
{
float fVar1;
float fVar2;
float fVar3;
fVar2 = param_5 * param_5;
fVar3 = fVar2 * param_5;
fVar1 = ((fVar3 + fVar3) - fVar2 * 3.0) + 1.0;
return (longdouble)
(((param_5 + fVar3) - (fVar2 + fVar2)) * param_3 + (fVar3 - fVar2) * param_4 +
param_1 * fVar1 + param_2 * (1.0 - fVar1));
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.