Catmull_Rom_Spline_Integral
0x00bc0240 · 567 bytes · __cdecl
_Z27Catmull_Rom_Spline_IntegralRK6VectorS1_S1_S1_fRS_
Decompiled
undefined (6 params)
/* Catmull_Rom_Spline_Integral(Vector const&, Vector const&, Vector const&, Vector const&, float,
Vector&) */
void Catmull_Rom_Spline_Integral
(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float param_5,
Vector *param_6)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
fVar1 = *(float *)(param_2 + 4);
fVar2 = *(float *)(param_4 + 8);
fVar3 = *(float *)(param_2 + 8);
fVar4 = *(float *)param_3;
fVar12 = param_5 * param_5;
fVar5 = *(float *)param_1;
fVar6 = *(float *)(param_4 + 4);
fVar7 = *(float *)param_2;
fVar8 = *(float *)(param_3 + 4);
fVar13 = fVar12 * fVar12;
fVar9 = *(float *)(param_3 + 8);
fVar10 = *(float *)(param_1 + 8);
fVar11 = *(float *)(param_1 + 4);
*(float *)param_6 =
(((((fVar5 + fVar5 + fVar4 * 4.0) - *(float *)param_4) - fVar7 * 5.0) * fVar12 * 0.16666667 +
fVar7) * param_5 - (fVar5 - fVar4) * 0.25 * fVar12) -
(((fVar4 * 3.0 - *(float *)param_4) + fVar5) - fVar7 * 3.0) * 0.125 * fVar13;
*(float *)(param_6 + 4) =
(((((fVar11 + fVar11 + fVar8 * 4.0) - fVar6) - fVar1 * 5.0) * fVar12 * 0.16666667 + fVar1) *
param_5 - (fVar11 - fVar8) * 0.25 * fVar12) -
(((fVar8 * 3.0 - fVar6) + fVar11) - fVar1 * 3.0) * 0.125 * fVar13;
*(float *)(param_6 + 8) =
(((((fVar10 + fVar10 + fVar9 * 4.0) - fVar2) - fVar3 * 5.0) * fVar12 * 0.16666667 + fVar3) *
param_5 - (fVar10 - fVar9) * 0.25 * fVar12) -
(((fVar9 * 3.0 - fVar2) + fVar10) - fVar3 * 3.0) * 0.125 * fVar13;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.