L L4D2node

Spline_Normalize

0x00bbfbf0 · 290 bytes · __cdecl

_Z16Spline_NormalizeRK6VectorS1_S1_S1_RS_S2_

Decompiled

undefined (6 params)

/* Spline_Normalize(Vector const&, Vector const&, Vector const&, Vector const&, Vector&, Vector&) */

void Spline_Normalize(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,
                     Vector *param_5,Vector *param_6)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  
  fVar2 = *(float *)param_3 - *(float *)param_2;
  *(undefined4 *)param_5 = *(undefined4 *)param_1;
  *(undefined4 *)(param_5 + 4) = *(undefined4 *)(param_1 + 4);
  *(undefined4 *)(param_5 + 8) = *(undefined4 *)(param_1 + 8);
  *(undefined4 *)param_6 = *(undefined4 *)param_4;
  *(undefined4 *)(param_6 + 4) = *(undefined4 *)(param_4 + 4);
  *(undefined4 *)(param_6 + 8) = *(undefined4 *)(param_4 + 8);
  if (fVar2 != 0.0) {
    fVar1 = *(float *)param_1;
    fVar3 = *(float *)param_2;
    if (fVar1 != fVar3) {
      fVar4 = fVar2 / (fVar3 - fVar1);
      *(float *)param_5 = (fVar1 - fVar3) * fVar4 + fVar3;
      *(float *)(param_5 + 4) =
           (*(float *)(param_1 + 4) - *(float *)(param_2 + 4)) * fVar4 + *(float *)(param_2 + 4);
      *(float *)(param_5 + 8) =
           (*(float *)(param_1 + 8) - *(float *)(param_2 + 8)) * fVar4 + *(float *)(param_2 + 8);
    }
    fVar1 = *(float *)param_3;
    if (*(float *)param_4 != fVar1) {
      fVar3 = *(float *)param_4 - fVar1;
      fVar2 = fVar2 / fVar3;
      *(float *)param_6 = fVar3 * fVar2 + fVar1;
      *(float *)(param_6 + 4) =
           (*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) * fVar2 + *(float *)(param_3 + 4);
      *(float *)(param_6 + 8) =
           (*(float *)(param_4 + 8) - *(float *)(param_3 + 8)) * fVar2 + *(float *)(param_3 + 8);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)