L L4D2node

MatrixQuaternion

0x00bbfb60 · 46 bytes · __cdecl

_Z16MatrixQuaternionRK11matrix3x4_tR10Quaternion

Decompiled

undefined (2 params)

/* MatrixQuaternion(matrix3x4_t const&, Quaternion&) */

void MatrixQuaternion(matrix3x4_t *param_1,Quaternion *param_2)

{
  QAngle local_18 [16];
  
  MatrixAngles(param_1,(float *)local_18);
  AngleQuaternion(local_18,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)