VectorRotate
0x00bbf6a0 · 53 bytes · __cdecl
_Z12VectorRotateRK6VectorRK10QuaternionRS_
Decompiled
undefined (3 params)
/* VectorRotate(Vector const&, Quaternion const&, Vector&) */
void VectorRotate(Vector *param_1,Quaternion *param_2,Vector *param_3)
{
matrix3x4_t local_3c [52];
QuaternionMatrix(param_2,local_3c);
VectorRotate((float *)param_1,local_3c,(float *)param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.