L L4D2node

QuaternionDotProduct

0x00bbecb0 · 72 bytes · __cdecl

_Z20QuaternionDotProductRK10QuaternionS1_

Decompiled

undefined (2 params)

/* QuaternionDotProduct(Quaternion const&, Quaternion const&) */

longdouble QuaternionDotProduct(Quaternion *param_1,Quaternion *param_2)

{
  return (longdouble)
         (*(float *)(param_2 + 4) * *(float *)(param_1 + 4) + *(float *)param_2 * *(float *)param_1
          + *(float *)(param_2 + 8) * *(float *)(param_1 + 8) +
         *(float *)(param_2 + 0xc) * *(float *)(param_1 + 0xc));
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)