AngleMatrix
0x00bbd680 · 74 bytes · __cdecl
_Z11AngleMatrixRK11RadianEulerR11matrix3x4_t
Decompiled
undefined (2 params)
/* AngleMatrix(RadianEuler const&, matrix3x4_t&) */
void AngleMatrix(RadianEuler *param_1,matrix3x4_t *param_2)
{
float local_10;
float local_c;
float local_8;
local_8 = *(float *)param_1 * 57.295776;
local_c = *(float *)(param_1 + 8) * 57.295776;
local_10 = *(float *)(param_1 + 4) * 57.295776;
AngleMatrix((QAngle *)&local_10,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.