SignbitsForPlane
0x00bbc800 · 43 bytes · __cdecl
_Z16SignbitsForPlaneP8cplane_t
Decompiled
undefined (1 param)
/* SignbitsForPlane(cplane_t*) */
byte SignbitsForPlane(cplane_t *param_1)
{
byte bVar1;
bVar1 = *(float *)param_1 <= 0.0 && *(float *)param_1 != 0.0;
if (*(float *)(param_1 + 4) <= 0.0 && *(float *)(param_1 + 4) != 0.0) {
bVar1 = bVar1 | 2;
}
if (*(float *)(param_1 + 8) <= 0.0 && *(float *)(param_1 + 8) != 0.0) {
bVar1 = bVar1 | 4;
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.