GammaToLinear
0x00bba570 · 77 bytes · __cdecl
_Z13GammaToLinearf
Decompiled
undefined (1 param)
/* GammaToLinear(float) */
longdouble GammaToLinear(float param_1)
{
float fVar1;
fVar1 = 0.0;
if ((0.0 <= param_1) && (fVar1 = 1.0, param_1 < (float)0x3f733333)) {
fVar1 = *(float *)(g_Mathlib_GammaToLinear + (int)ROUND(param_1 * 255.0) * 4);
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.