CChoreoScene::GetDuration
0x00bb7d50 · 41 bytes · __thiscall
_ZN12CChoreoScene11GetDurationEv
Decompiled
undefined (1 param)
/* CChoreoScene::GetDuration() */
longdouble __thiscall CChoreoScene::GetDuration(CChoreoScene *this)
{
float fVar1;
CChoreoScene *in_stack_ffffffe4;
fVar1 = *(float *)(this + 0x214);
if (fVar1 == 0.0) {
FindStopTime(in_stack_ffffffe4);
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.