CChoreoScene::operator=
0x00bb72e0 · 1324 bytes · __thiscall
_ZN12CChoreoSceneaSERKS_
Decompiled
undefined (2 params)
/* CChoreoScene::TEMPNAMEPLACEHOLDERVALUE(CChoreoScene const&) */
CChoreoScene * __thiscall CChoreoScene::operator=(CChoreoScene *this,CChoreoScene *param_1)
{
CChoreoScene CVar1;
CChoreoScene CVar2;
void *pvVar3;
CChoreoEvent *pCVar4;
CChoreoActor *pCVar5;
int iVar6;
CChoreoActor *this_00;
float *pfVar7;
int iVar8;
CChoreoEvent *this_01;
byte bVar9;
ushort uVar10;
int iVar11;
int local_3c;
int local_30;
CChoreoChannel *local_2c;
CChoreoEvent *local_28;
float local_24;
ushort local_20;
iVar11 = 0;
Init(this,*(IChoreoEventCallback **)(param_1 + 0xa0));
if (0 < *(int *)(this + 0x24)) {
do {
pvVar3 = *(void **)(*(int *)(this + 0x18) + iVar11 * 4);
if (pvVar3 != (void *)0x0) {
*(undefined4 *)((int)pvVar3 + 0x10c) = 0;
CUtlMemory<CChoreoChannel*,int>::Purge
((CUtlMemory<CChoreoChannel*,int> *)((int)pvVar3 + 0x100));
*(undefined4 *)((int)pvVar3 + 0x110) = *(undefined4 *)((int)pvVar3 + 0x100);
CUtlMemory<CChoreoChannel*,int>::Purge
((CUtlMemory<CChoreoChannel*,int> *)((int)pvVar3 + 0x100));
operator_delete(pvVar3);
}
iVar11 = iVar11 + 1;
} while (iVar11 < *(int *)(this + 0x24));
}
iVar11 = 0;
*(undefined4 *)(this + 0x24) = 0;
if (0 < *(int *)(this + 0x10)) {
do {
pCVar4 = *(CChoreoEvent **)(*(int *)(this + 4) + iVar11 * 4);
if (pCVar4 != (CChoreoEvent *)0x0) {
CChoreoEvent::~CChoreoEvent(pCVar4);
operator_delete(pCVar4);
}
iVar11 = iVar11 + 1;
} while (iVar11 < *(int *)(this + 0x10));
}
iVar11 = 0;
*(undefined4 *)(this + 0x10) = 0;
if (0 < *(int *)(this + 0x38)) {
do {
pvVar3 = *(void **)(*(int *)(this + 0x2c) + iVar11 * 4);
if (pvVar3 != (void *)0x0) {
*(undefined4 *)((int)pvVar3 + 0x90) = 0;
CUtlMemory<CChoreoEvent*,int>::Purge((CUtlMemory<CChoreoEvent*,int> *)((int)pvVar3 + 0x84));
*(undefined4 *)((int)pvVar3 + 0x94) = *(undefined4 *)((int)pvVar3 + 0x84);
CUtlMemory<CChoreoEvent*,int>::Purge((CUtlMemory<CChoreoEvent*,int> *)((int)pvVar3 + 0x84));
operator_delete(pvVar3);
}
iVar11 = iVar11 + 1;
} while (iVar11 < *(int *)(this + 0x38));
}
*(undefined4 *)(this + 0x38) = 0;
iVar11 = 0;
*(undefined4 *)(this + 0xa4) = *(undefined4 *)(param_1 + 0xa4);
*(undefined4 *)(this + 0x7c) = *(undefined4 *)(param_1 + 0x7c);
*(undefined4 *)(this + 0x80) = *(undefined4 *)(param_1 + 0x80);
*(undefined4 *)(this + 0x84) = *(undefined4 *)(param_1 + 0x84);
*(undefined4 *)(this + 0x94) = *(undefined4 *)(param_1 + 0x94);
*(undefined4 *)(this + 0x9c) = *(undefined4 *)(param_1 + 0x9c);
*(undefined4 *)(this + 0x98) = *(undefined4 *)(param_1 + 0x98);
*(undefined4 *)(this + 0xa4) = *(undefined4 *)(param_1 + 0xa4);
CVar1 = this[0x20c];
bVar9 = (byte)param_1[0x20c] & 4;
this[0x20c] = (CChoreoScene)((byte)CVar1 & 0xfb | bVar9);
*(undefined4 *)(this + 0x128) = *(undefined4 *)(param_1 + 0x128);
CVar2 = param_1[0x20c];
this[0x20c] = (CChoreoScene)((byte)CVar1 & 0xf3 | bVar9 | (byte)CVar2 & 8);
this[0x20c] = (CChoreoScene)
((byte)CVar1 & 0xf1 | bVar9 | (byte)CVar2 & 8 | (byte)param_1[0x20c] & 2);
if (0 < *(int *)(param_1 + 0x10)) {
do {
pCVar4 = *(CChoreoEvent **)(*(int *)(param_1 + 4) + iVar11 * 4);
iVar6 = CChoreoEvent::GetActor(pCVar4);
if (iVar6 == 0) {
this_01 = (CChoreoEvent *)AllocEvent(this);
CChoreoEvent::operator=(this_01,pCVar4);
}
iVar11 = iVar11 + 1;
} while (iVar11 < *(int *)(param_1 + 0x10));
}
local_3c = 0;
if (0 < *(int *)(param_1 + 0x24)) {
do {
pCVar5 = *(CChoreoActor **)(*(int *)(param_1 + 0x18) + local_3c * 4);
this_00 = (CChoreoActor *)AllocActor(this);
CChoreoActor::operator=(this_00,pCVar5);
local_30 = 0;
iVar11 = CChoreoActor::GetNumChannels(this_00);
if (0 < iVar11) {
do {
local_2c = (CChoreoChannel *)CChoreoActor::GetChannel(this_00,local_30);
CUtlVector<CChoreoChannel*,CUtlMemory<CChoreoChannel*,int>>::InsertBefore
((CUtlVector<CChoreoChannel*,CUtlMemory<CChoreoChannel*,int>> *)(this + 0x2c),
*(int *)(this + 0x38),&local_2c);
for (iVar11 = 0; iVar6 = CChoreoChannel::GetNumEvents(local_2c), iVar11 < iVar6;
iVar11 = iVar11 + 1) {
local_28 = (CChoreoEvent *)CChoreoChannel::GetEvent(local_2c,iVar11);
CUtlVector<CChoreoEvent*,CUtlMemory<CChoreoEvent*,int>>::InsertBefore
((CUtlVector<CChoreoEvent*,CUtlMemory<CChoreoEvent*,int>> *)(this + 4),
*(int *)(this + 0x10),&local_28);
CChoreoEvent::SetScene(local_28,this);
}
local_30 = local_30 + 1;
iVar11 = CChoreoActor::GetNumChannels(this_00);
} while (local_30 < iVar11);
}
local_3c = local_3c + 1;
} while (local_3c < *(int *)(param_1 + 0x24));
}
iVar11 = 0;
V_strncpy((char *)(this + 0xa8),(char *)(param_1 + 0xa8),0x80);
*(undefined4 *)(this + 0x138) = 0;
if (0 < *(int *)(param_1 + 0x138)) {
iVar6 = 0;
do {
iVar6 = iVar6 + 1;
pfVar7 = (float *)(*(int *)(param_1 + 300) + iVar11);
iVar11 = iVar11 + 10;
local_28 = (CChoreoEvent *)*pfVar7;
local_24 = pfVar7[1];
bVar9 = *(byte *)((int)pfVar7 + 9);
uVar10 = (ushort)bVar9 << 7 | (ushort)(*(byte *)(pfVar7 + 2) >> 1);
local_20 = *(ushort *)(pfVar7 + 2) & 1 | uVar10 * 2;
iVar8 = CCurveData::Add((CCurveData *)(this + 300),pfVar7[1],*pfVar7,
SUB21(*(ushort *)(pfVar7 + 2) & 1,0));
*(byte *)(iVar8 + 9) = bVar9;
*(byte *)(iVar8 + 8) = *(byte *)(iVar8 + 8) & 1 | (char)uVar10 * '\x02';
} while (iVar6 < *(int *)(param_1 + 0x138));
}
iVar11 = 0;
*(undefined4 *)(this + 0x140) = *(undefined4 *)(param_1 + 0x140);
*(undefined2 *)(this + 0x144) = *(undefined2 *)(param_1 + 0x144);
this[0x146] = param_1[0x146];
*(undefined4 *)(this + 0x147) = *(undefined4 *)(param_1 + 0x147);
*(undefined2 *)(this + 0x14b) = *(undefined2 *)(param_1 + 0x14b);
this[0x14d] = param_1[0x14d];
CUtlDict<int,int>::RemoveAll((CUtlDict<int,int> *)(this + 0x164));
if (0 < *(int *)(param_1 + 0x178)) {
iVar6 = 0;
do {
iVar11 = iVar11 + 1;
iVar8 = *(int *)(param_1 + 0x168) + iVar6;
iVar6 = iVar6 + 0x18;
CUtlDict<int,int>::Insert
((CUtlDict<int,int> *)(this + 0x164),*(char **)(iVar8 + 0x10),(int *)(iVar8 + 0x14))
;
} while (iVar11 < *(int *)(param_1 + 0x178));
}
V_strncpy((char *)(this + 0x188),(char *)(param_1 + 0x188),0x80);
*(undefined4 *)(this + 0x210) = *(undefined4 *)(param_1 + 0x210);
*(undefined4 *)(this + 0x214) = *(undefined4 *)(param_1 + 0x214);
*(undefined4 *)(this + 0x208) = *(undefined4 *)(param_1 + 0x208);
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.