CChoreoScene::DeleteReferencedObjects
0x00bb46d0 · 99 bytes · __thiscall
_ZN12CChoreoScene23DeleteReferencedObjectsEP12CChoreoActor
Decompiled
undefined (2 params)
/* CChoreoScene::DeleteReferencedObjects(CChoreoActor*) */
void __thiscall CChoreoScene::DeleteReferencedObjects(CChoreoScene *this,CChoreoActor *param_1)
{
CChoreoChannel *pCVar1;
int iVar2;
int iVar3;
iVar3 = 0;
while( true ) {
iVar2 = CChoreoActor::GetNumChannels(param_1);
if (iVar2 <= iVar3) break;
pCVar1 = (CChoreoChannel *)CChoreoActor::GetChannel(param_1,iVar3);
CChoreoActor::RemoveChannel(param_1,pCVar1);
DeleteReferencedObjects(this,pCVar1);
iVar3 = iVar3 + 1;
}
DestroyActor(this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.