CChoreoScene::DeleteReferencedObjects
0x00bb3a20 · 95 bytes · __thiscall
_ZN12CChoreoScene23DeleteReferencedObjectsEP12CChoreoEvent
Decompiled
undefined (2 params)
/* CChoreoScene::DeleteReferencedObjects(CChoreoEvent*) */
void __thiscall CChoreoScene::DeleteReferencedObjects(CChoreoScene *this,CChoreoEvent *param_1)
{
int iVar1;
if (0 < *(int *)(this + 0x74)) {
iVar1 = 0;
if ((CChoreoEvent *)**(int **)(this + 0x68) != param_1) {
do {
iVar1 = iVar1 + 1;
if (iVar1 == *(int *)(this + 0x74)) goto LAB_00bb3a4c;
} while ((CChoreoEvent *)(*(int **)(this + 0x68))[iVar1] != param_1);
if (iVar1 == -1) goto LAB_00bb3a4c;
}
CUtlVector<CChoreoEvent*,CUtlMemory<CChoreoEvent*,int>>::ShiftElementsLeft
((CUtlVector<CChoreoEvent*,CUtlMemory<CChoreoEvent*,int>> *)(this + 0x68),iVar1,1);
*(int *)(this + 0x74) = *(int *)(this + 0x74) + -1;
}
LAB_00bb3a4c:
DestroyEvent(this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.