CChoreoScene::SnapTime
0x00bb2490 · 65 bytes · __thiscall
_ZN12CChoreoScene8SnapTimeEf
Decompiled
undefined (2 params)
/* CChoreoScene::SnapTime(float) */
longdouble __thiscall CChoreoScene::SnapTime(CChoreoScene *this,float param_1)
{
if (((byte)this[0x20c] & 8) != 0) {
param_1 = (float)(int)(param_1 * (float)*(int *)(this + 0x128) + 0.5) /
(float)*(int *)(this + 0x128);
}
return (longdouble)param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.