CChoreoScene::SimulationFinished
0x00bb1b50 · 45 bytes · __thiscall
_ZN12CChoreoScene18SimulationFinishedEv
Decompiled
undefined (1 param)
/* CChoreoScene::SimulationFinished() */
bool __thiscall CChoreoScene::SimulationFinished(CChoreoScene *this)
{
float fVar1;
fVar1 = *(float *)(this + 0x7c);
if (*(float *)(this + 0x8c) <= fVar1 && fVar1 != *(float *)(this + 0x8c)) {
return *(int *)(this + 0x90) == 0;
}
return fVar1 < *(float *)(this + 0x88);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.