L L4D2node

CChoreoScene::FindAdjustedStartTime

0x00bb1910 · 122 bytes · __thiscall

_ZN12CChoreoScene21FindAdjustedStartTimeEv

Decompiled

undefined (1 param)

/* CChoreoScene::FindAdjustedStartTime() */

longdouble __thiscall CChoreoScene::FindAdjustedStartTime(CChoreoScene *this)

{
  float fVar1;
  CChoreoEvent *this_00;
  int iVar2;
  int iVar3;
  longdouble lVar4;
  float fVar5;
  
  fVar5 = 0.0;
  if (0 < *(int *)(this + 0x10)) {
    iVar3 = 0;
    fVar5 = 0.0;
    do {
      while( true ) {
        this_00 = *(CChoreoEvent **)(*(int *)(this + 4) + iVar3 * 4);
        lVar4 = (longdouble)CChoreoEvent::GetStartTime(this_00);
        fVar1 = (float)lVar4;
        iVar2 = CChoreoEvent::GetType(this_00);
        if (iVar2 != 5) break;
        iVar3 = iVar3 + 1;
        if (fVar1 - *(float *)(this + 0x94) <= fVar5) {
          fVar5 = fVar1 - *(float *)(this + 0x94);
        }
        if (*(int *)(this + 0x10) <= iVar3) goto LAB_00bb197d;
      }
      iVar3 = iVar3 + 1;
      if (fVar1 <= fVar5) {
        fVar5 = fVar1;
      }
    } while (iVar3 < *(int *)(this + 0x10));
  }
LAB_00bb197d:
  return (longdouble)fVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)