CChoreoScene::FindAdjustedStartTime
0x00bb1910 · 122 bytes · __thiscall
_ZN12CChoreoScene21FindAdjustedStartTimeEv
Decompiled
undefined (1 param)
/* CChoreoScene::FindAdjustedStartTime() */
longdouble __thiscall CChoreoScene::FindAdjustedStartTime(CChoreoScene *this)
{
float fVar1;
CChoreoEvent *this_00;
int iVar2;
int iVar3;
longdouble lVar4;
float fVar5;
fVar5 = 0.0;
if (0 < *(int *)(this + 0x10)) {
iVar3 = 0;
fVar5 = 0.0;
do {
while( true ) {
this_00 = *(CChoreoEvent **)(*(int *)(this + 4) + iVar3 * 4);
lVar4 = (longdouble)CChoreoEvent::GetStartTime(this_00);
fVar1 = (float)lVar4;
iVar2 = CChoreoEvent::GetType(this_00);
if (iVar2 != 5) break;
iVar3 = iVar3 + 1;
if (fVar1 - *(float *)(this + 0x94) <= fVar5) {
fVar5 = fVar1 - *(float *)(this + 0x94);
}
if (*(int *)(this + 0x10) <= iVar3) goto LAB_00bb197d;
}
iVar3 = iVar3 + 1;
if (fVar1 <= fVar5) {
fVar5 = fVar1;
}
} while (iVar3 < *(int *)(this + 0x10));
}
LAB_00bb197d:
return (longdouble)fVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.