CChoreoScene::InternalDetermineEventTypes
0x00bafe60 · 252 bytes · __thiscall
_ZN12CChoreoScene27InternalDetermineEventTypesEv
Decompiled
undefined (1 param)
/* CChoreoScene::InternalDetermineEventTypes() */
void __thiscall CChoreoScene::InternalDetermineEventTypes(CChoreoScene *this)
{
CChoreoActor *this_00;
int iVar1;
CChoreoChannel *this_01;
CChoreoEvent *this_02;
int iVar2;
CChoreoScene *pCVar3;
int local_2c;
int local_24;
pCVar3 = this + 0x208;
if (pCVar3 != (CChoreoScene *)0x0) {
*(undefined4 *)(this + 0x208) = 0;
}
local_2c = 0;
if (0 < *(int *)(this + 0x24)) {
do {
this_00 = *(CChoreoActor **)(*(int *)(this + 0x18) + local_2c * 4);
if (this_00 != (CChoreoActor *)0x0) {
local_24 = 0;
iVar1 = CChoreoActor::GetNumChannels(this_00);
if (0 < iVar1) {
do {
this_01 = (CChoreoChannel *)CChoreoActor::GetChannel(this_00,local_24);
if (this_01 != (CChoreoChannel *)0x0) {
for (iVar1 = 0; iVar2 = CChoreoChannel::GetNumEvents(this_01), iVar1 < iVar2;
iVar1 = iVar1 + 1) {
this_02 = (CChoreoEvent *)CChoreoChannel::GetEvent(this_01,iVar1);
if (this_02 != (CChoreoEvent *)0x0) {
iVar2 = CChoreoEvent::GetType(this_02);
*(uint *)(pCVar3 + (iVar2 >> 5) * 4) =
*(uint *)(pCVar3 + (iVar2 >> 5) * 4) | 1 << ((byte)iVar2 & 0x1f);
}
}
}
local_24 = local_24 + 1;
iVar1 = CChoreoActor::GetNumChannels(this_00);
} while (local_24 < iVar1);
}
}
local_2c = local_2c + 1;
} while (local_2c < *(int *)(this + 0x24));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.