CChoreoScene::CChoreoScene
0x00baf470 · 479 bytes · __thiscall
_ZN12CChoreoSceneC2EP20IChoreoEventCallback
Decompiled
undefined (2 params)
/* CChoreoScene::CChoreoScene(IChoreoEventCallback*) */
void __thiscall CChoreoScene::CChoreoScene(CChoreoScene *this,IChoreoEventCallback *param_1)
{
*(undefined ***)this = &PTR_GetDuration_00d55078;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x24) = 0;
*(undefined4 *)(this + 0x28) = 0;
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x34) = 0;
*(undefined4 *)(this + 0x38) = 0;
*(undefined4 *)(this + 0x3c) = 0;
*(undefined4 *)(this + 0x40) = 0;
*(undefined4 *)(this + 0x44) = 0;
*(undefined4 *)(this + 0x48) = 0;
*(undefined4 *)(this + 0x4c) = 0;
*(undefined4 *)(this + 0x50) = 0;
*(undefined4 *)(this + 0x54) = 0;
*(undefined4 *)(this + 0x58) = 0;
*(undefined4 *)(this + 0x5c) = 0;
*(undefined4 *)(this + 0x60) = 0;
*(undefined4 *)(this + 100) = 0;
*(undefined4 *)(this + 0x68) = 0;
*(undefined4 *)(this + 0x6c) = 0;
*(undefined4 *)(this + 0x70) = 0;
*(undefined4 *)(this + 0x74) = 0;
*(undefined4 *)(this + 0x78) = 0;
*(undefined4 *)(this + 300) = 0;
*(undefined4 *)(this + 0x130) = 0;
*(undefined4 *)(this + 0x134) = 0;
*(undefined4 *)(this + 0x138) = 0;
*(undefined4 *)(this + 0x13c) = 0;
this[0x140] = (CChoreoScene)0x0;
*(undefined2 *)(this + 0x141) = 0;
*(undefined4 *)(this + 0x143) = 0;
this[0x147] = (CChoreoScene)0x0;
*(undefined2 *)(this + 0x148) = 0;
*(undefined4 *)(this + 0x14a) = 0;
*(undefined4 *)(this + 0x150) = 0;
*(undefined4 *)(this + 0x154) = 0;
*(undefined4 *)(this + 0x158) = 0;
*(undefined4 *)(this + 0x15c) = 0;
*(undefined4 *)(this + 0x160) = 0;
*(undefined4 *)(this + 0x168) = 0;
*(undefined4 *)(this + 0x16c) = 0;
*(undefined4 *)(this + 0x170) = 0;
*(undefined4 *)(this + 0x174) = 0xffffffff;
*(undefined4 *)(this + 0x178) = 0;
*(undefined4 *)(this + 0x17c) = 0xffffffff;
*(undefined4 *)(this + 0x180) = 0xffffffff;
*(undefined4 *)(this + 0x184) = 0;
*(code **)(this + 0x164) = CaselessStringLessThan;
*(undefined4 *)(this + 0x208) = 0;
Init(this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.