CChoreoEvent::ClearAllAbsoluteTags
0x00bacbf0 · 56 bytes · __thiscall
_ZN12CChoreoEvent20ClearAllAbsoluteTagsENS_10AbsTagTypeE
Decompiled
undefined (2 params)
/* CChoreoEvent::ClearAllAbsoluteTags(CChoreoEvent::AbsTagType) */
void __thiscall CChoreoEvent::ClearAllAbsoluteTags(CChoreoEvent *this,int param_2)
{
param_2 = param_2 * 0x14;
CUtlVector<CEventAbsoluteTag,CUtlMemory<CEventAbsoluteTag,int>>::RemoveAll
((CUtlVector<CEventAbsoluteTag,CUtlMemory<CEventAbsoluteTag,int>> *)
(this + param_2 + 0xe4));
CUtlMemory<CEventAbsoluteTag,int>::Purge
((CUtlMemory<CEventAbsoluteTag,int> *)(this + param_2 + 0xe4));
*(undefined4 *)(this + param_2 + 0xf4) = *(undefined4 *)(this + param_2 + 0xe4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.