CChoreoEvent::AddAbsoluteTag
0x00baa450 · 560 bytes · __thiscall
_ZN12CChoreoEvent14AddAbsoluteTagENS_10AbsTagTypeEPKcf
Decompiled
undefined (4 params)
/* CChoreoEvent::AddAbsoluteTag(CChoreoEvent::AbsTagType, char const*, float) */
void __thiscall
CChoreoEvent::AddAbsoluteTag(CChoreoEvent *this,int param_2,char *param_3,float param_4)
{
CUtlString *this_00;
CUtlVector<CEventAbsoluteTag,CUtlMemory<CEventAbsoluteTag,int>> *this_01;
CUtlString CVar1;
CUtlString CVar2;
int iVar3;
byte bVar4;
byte bVar5;
CUtlString *this_02;
int local_70;
int local_6c;
int local_64;
int local_60;
CEventAbsoluteTag local_54 [28];
CEventAbsoluteTag local_38 [16];
undefined4 local_28;
byte local_24;
undefined4 local_20;
CEventAbsoluteTag::CEventAbsoluteTag(local_54,this,param_3,param_4);
this_01 = (CUtlVector<CEventAbsoluteTag,CUtlMemory<CEventAbsoluteTag,int>> *)
(this + param_2 * 0x14 + 0xe4);
/* try { // try from 00baa49b to 00baa4c2 has its CatchHandler @ 00baa680 */
CUtlVector<CEventAbsoluteTag,CUtlMemory<CEventAbsoluteTag,int>>::InsertBefore
(this_01,*(int *)(this_01 + 0xc),local_54);
CEventAbsoluteTag::CEventAbsoluteTag(local_38,(CChoreoEvent *)0x1,"",0.0);
iVar3 = *(int *)(this_01 + 0xc);
local_6c = 0;
local_70 = 0x1c;
if (0 < iVar3) {
do {
local_6c = local_6c + 1;
if (local_6c < iVar3) {
local_64 = local_70;
local_60 = local_6c;
do {
while( true ) {
this_00 = (CUtlString *)(*(int *)this_01 + local_70 + -0x1c);
this_02 = (CUtlString *)(*(int *)this_01 + local_64);
if (*(float *)(this_00 + 0x10) < *(float *)(this_02 + 0x10) ||
*(float *)(this_00 + 0x10) == *(float *)(this_02 + 0x10)) break;
/* try { // try from 00baa531 to 00baa5f0 has its CatchHandler @ 00baa695 */
CUtlString::operator=((CUtlString *)local_38,this_00);
local_28 = *(undefined4 *)(this_00 + 0x10);
local_24 = local_24 & 0xf0 | (byte)this_00[0x14] & 1 | (byte)this_00[0x14] & 2 |
(byte)this_00[0x14] & 4 | (byte)this_00[0x14] & 8;
local_20 = *(undefined4 *)(this_00 + 0x18);
CUtlString::operator=(this_00,this_02);
CVar1 = this_00[0x14];
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)(this_02 + 0x10);
bVar4 = (byte)this_02[0x14] & 1;
this_00[0x14] = (CUtlString)((byte)CVar1 & 0xfe | bVar4);
bVar5 = (byte)this_02[0x14] & 2;
this_00[0x14] = (CUtlString)((byte)CVar1 & 0xfc | bVar4 | bVar5);
CVar2 = this_02[0x14];
this_00[0x14] = (CUtlString)((byte)CVar1 & 0xf8 | bVar4 | bVar5 | (byte)CVar2 & 4);
this_00[0x14] =
(CUtlString)
((byte)CVar1 & 0xf0 | bVar4 | bVar5 | (byte)CVar2 & 4 | (byte)this_02[0x14] & 8);
*(undefined4 *)(this_00 + 0x18) = *(undefined4 *)(this_02 + 0x18);
CUtlString::operator=(this_02,(CUtlString *)local_38);
CVar1 = this_02[0x14];
local_60 = local_60 + 1;
*(undefined4 *)(this_02 + 0x10) = local_28;
local_64 = local_64 + 0x1c;
bVar4 = local_24 & 1;
this_02[0x14] = (CUtlString)((byte)CVar1 & 0xfe | bVar4);
bVar5 = local_24 & 2;
this_02[0x14] = (CUtlString)((byte)CVar1 & 0xfc | bVar4 | bVar5);
this_02[0x14] = (CUtlString)((byte)CVar1 & 0xf8 | bVar4 | bVar5 | local_24 & 4);
this_02[0x14] =
(CUtlString)((byte)CVar1 & 0xf0 | bVar4 | bVar5 | local_24 & 4 | local_24 & 8);
*(undefined4 *)(this_02 + 0x18) = local_20;
iVar3 = *(int *)(this_01 + 0xc);
if (iVar3 <= local_60) goto LAB_00baa655;
}
local_60 = local_60 + 1;
local_64 = local_64 + 0x1c;
} while (local_60 < iVar3);
}
LAB_00baa655:
local_70 = local_70 + 0x1c;
} while (local_6c < iVar3);
}
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_38);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_54);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.