CChoreoEvent::AddRelativeTag
0x00baa220 · 84 bytes · __thiscall
_ZN12CChoreoEvent14AddRelativeTagEPKcf
Decompiled
undefined (3 params)
/* CChoreoEvent::AddRelativeTag(char const*, float) */
void __thiscall CChoreoEvent::AddRelativeTag(CChoreoEvent *this,char *param_1,float param_2)
{
CEventRelativeTag local_24 [24];
CEventRelativeTag::CEventRelativeTag(local_24,this,param_1,param_2);
/* try { // try from 00baa260 to 00baa264 has its CatchHandler @ 00baa274 */
CUtlVector<CEventRelativeTag,CUtlMemory<CEventRelativeTag,int>>::InsertBefore
((CUtlVector<CEventRelativeTag,CUtlMemory<CEventRelativeTag,int>> *)(this + 0xbc),
*(int *)(this + 200),local_24);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_24);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.