L L4D2node

CChoreoEvent::OffsetEndTime

0x00baa040 · 42 bytes · __thiscall

_ZN12CChoreoEvent13OffsetEndTimeEf

Decompiled

undefined (2 params)

/* CChoreoEvent::OffsetEndTime(float) */

void __thiscall CChoreoEvent::OffsetEndTime(CChoreoEvent *this,float param_1)

{
  if (*(float *)(this + 0x4c) == -1.0) {
    return;
  }
  SetEndTime(this,*(float *)(this + 0x4c) + param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)