CChoreoEvent::OnEndTimeChanged
0x00ba9f90 · 84 bytes · __thiscall
_ZN12CChoreoEvent16OnEndTimeChangedEv
Decompiled
undefined (1 param)
/* CChoreoEvent::OnEndTimeChanged() */
void __thiscall CChoreoEvent::OnEndTimeChanged(CChoreoEvent *this)
{
int iVar1;
CFlexAnimationTrack *this_00;
int iVar2;
iVar2 = 0;
iVar1 = *(int *)(this + 0x118);
if (0 < iVar1) {
do {
if ((iVar2 < *(int *)(this + 0x118)) &&
(this_00 = *(CFlexAnimationTrack **)(*(int *)(this + 0x10c) + iVar2 * 4),
this_00 != (CFlexAnimationTrack *)0x0)) {
CFlexAnimationTrack::Resort(this_00,0);
}
iVar2 = iVar2 + 1;
} while (iVar2 != iVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.