L L4D2node

CFlexAnimationTrack::RemoveOutOfRangeSamples

0x00ba9de0 · 121 bytes · __thiscall

_ZN19CFlexAnimationTrack23RemoveOutOfRangeSamplesEi

Decompiled

undefined (2 params)

/* CFlexAnimationTrack::RemoveOutOfRangeSamples(int) */

void __thiscall CFlexAnimationTrack::RemoveOutOfRangeSamples(CFlexAnimationTrack *this,int param_1)

{
  CUtlVector<CExpressionSample,CUtlMemory<CExpressionSample,int>> *this_00;
  float fVar1;
  undefined4 *puVar2;
  int iVar3;
  int iVar4;
  longdouble lVar5;
  
  puVar2 = *(undefined4 **)(this + 0x58);
  if (puVar2 != (undefined4 *)0x0) {
    lVar5 = (longdouble)(**(code **)*puVar2)(puVar2);
    this_00 = (CUtlVector<CExpressionSample,CUtlMemory<CExpressionSample,int>> *)
              (this + param_1 * 0x14 + 0x10);
    iVar4 = *(int *)(this_00 + 0xc) + -1;
    if (-1 < iVar4) {
      iVar3 = iVar4 * 10;
      do {
        fVar1 = *(float *)(*(int *)this_00 + 4 + iVar3);
        if ((fVar1 < 0.0) || ((float)lVar5 < fVar1)) {
          CUtlVector<CExpressionSample,CUtlMemory<CExpressionSample,int>>::ShiftElementsLeft
                    (this_00,iVar4,1);
          *(int *)(this_00 + 0xc) = *(int *)(this_00 + 0xc) + -1;
        }
        iVar3 = iVar3 + -10;
        iVar4 = iVar4 + -1;
      } while (iVar3 != -10);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)